Dead Faine
Level 17Attacks
Abilities
Trigger Dead Faine gains the Grabbed, Immobilized, or Restrained condition
Effect Dead Faine slips out of his disguise to escape; he removes the grabbed, immobilized, and restrained conditions imposed by the triggering event, then he Steps. If Dead Faine is currently Impersonating, his disguise is ruined, and he's exposed as himself.
Dead Faine attempts a Deception check to Impersonate. He doesn't take a penalty to this check due to lacking a disguise kit, to appear as an undead, or to appear as a specific individual.
Frequency once per round
Requirements Dead Faine is within melee reach of an enemy
Effect Dead Faine Feints, then Strikes the target of his Feint.
Dead Faine deals an additional 4d6 precision damage to Off-Guard creatures. This increases to 6d6 against creatures off-guard due to Dead Faine's Feint or Traitorous Betrayal.
Dead Faine Interacts to draw his dagger and Strikes with it. If the target believes Dead Faine was anyone other than himself, the target is Off-Guard against Dead Faine's attack.