Dead Faine

Level 17
Creature· chaoticUniqueMediumLegacy
AC
39
HP
315
Speed
25 ft.
Perception
+32
Fort
+26
Ref
+29
Will
+32
Languages common, kelish, necril, osiriani
Skills deception +36, diplomacy +33, intimidation +33, religion +30, society +30
Recall Knowledge DC 46 (society)

Attacks

Melee Dagger +33 (agile, finesse, magical, versatile-s), Damage 3d4+8 piercing
Melee Fist +33 (agile, finesse, unarmed), Damage 1d4+8 bludgeoning
Melee Dagger +33 (agile, magical, thrown 10 ft., versatile-s), Damage 3d4+8 piercing

Abilities

Give Them the Slip

Trigger Dead Faine gains the Grabbed, Immobilized, or Restrained condition


Effect Dead Faine slips out of his disguise to escape; he removes the grabbed, immobilized, and restrained conditions imposed by the triggering event, then he Steps. If Dead Faine is currently Impersonating, his disguise is ruined, and he's exposed as himself.

Adopt Persona◆◆◆

Dead Faine attempts a Deception check to Impersonate. He doesn't take a penalty to this check due to lacking a disguise kit, to appear as an undead, or to appear as a specific individual.

Feinting Strike

Frequency once per round

Requirements Dead Faine is within melee reach of an enemy


Effect Dead Faine Feints, then Strikes the target of his Feint.

Sneak Attack

Dead Faine deals an additional 4d6 precision damage to Off-Guard creatures. This increases to 6d6 against creatures off-guard due to Dead Faine's Feint or Traitorous Betrayal.

Traitorous Betrayal◆◆

Dead Faine Interacts to draw his dagger and Strikes with it. If the target believes Dead Faine was anyone other than himself, the target is Off-Guard against Dead Faine's attack.