Deadly Spinning Blade Pillar

Level 18Hazard (Complex)
HazardLargeRemaster
AC
42
HP
120 (BT 60)
Speed
0 ft.
Perception
+0
Fort
+33
Ref
+27
Will
+0
Stealth DC
35
Immunities critical-hits, precision
Recall Knowledge DC 38 (arcana)

Attacks

Melee Spinning Blade +35, Damage 3d12+20 slashing

Abilities

Descending Pillar

Trigger A creature steps on one of the marked trigger plates


Effect The pillar descends from the ceiling at the marked grid intersection and makes a spinning blade Strike against one adjacent creature (if any). The trap then rolls initiative.

Speed

10 feet

Panel Statistics

Panel Hardness 15;

Panel HP 40 (BT 20)

Disable DC 39 thievery (master) three times on a pillar, or DC 37 thievery (master) twice on the control panel deactivates the whole trap. Breaking the control panel prevents anyone from disabling the trap using the control panel and prevents the trap from deactivating automatically (see Reset below)

A spinning metal pole covered in deadly blades is hidden in the ceiling, connected to several trigger plates around the room and a hidden control panel built into the bed frame.