Death Tower Necromancer

Level 10
Creature· humanoidRareMediumRemaster
AC
28
HP
135
Speed
25 ft.
Perception
+19
Fort
+16
Ref
+17
Will
+19
Resistances cold 5
Languages chthonian, common, draconic, hallit, jotun, necril, orcish
Senses darkvision
Skills arcana +23, occultism +22, society +20, crafting +19, religion +19, survival +19
Recall Knowledge DC 32 (society)

Attacks

Melee Mace +17 (magical, shove), Damage 2d6+10 bludgeoning

Abilities

Ferocity
Deadhand Spell

Death Tower necromancers have crawling hand familiars. They can cast a spell with a range of touch and command the hands to deliver the spell; the crawling hand uses its 2 actions for the round to move to a target of the necromancer's choice and touch that target.

Drain Bonded Item

Frequency once per day

Requirements The necromancer hasn't acted yet on this turn


Effect The necromancer expends the power stored in their bonded staff. During the current turn, they cast one spell they prepared today and already cast, without spending a spell slot. They must still Cast the Spell and meet the spell's other requirements.

Give a Hand

A Death Tower necromancer's familiar can use its actions to retrieve an item of light or negligible Bulk they're wearing and place it into one of their free hands.

Quickened Casting

If the necromancer's next action is to cast a spell or cantrip of 3rd rank or lower, they reduce the number of actions to cast it by 1 (minimum 1 action).