Deathless Zealot of Zagresh

Level 9
Creature· undeadUncommonMediumRemaster
AC
26
HP
120
Speed
25 ft.
Perception
+21
Fort
+16
Ref
+16
Will
+21
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril, orcish
Senses darkvision
Skills athletics +22, religion +20, intimidation +17, occultism +14
Recall Knowledge DC 28 (religion)

Attacks

Melee Greatclub +21 (backswing, magical, shove), Damage 2d10+11 bludgeoning

Abilities

Field of Slaughter

40 feet. Allies within the aura treat their weapons and unarmed attacks as keen , even if the weapons don't meet the requirements. Critical hits within the aura deal 3d6 persistent bleed damage, in addition to any other critical hit effects. If the critical hit would already deal persistent bleed damage, increase the damage to 3d6+3.

Ravage Heretic

Trigger A creature within 60 feet who the deathless zealot can see and who doesn't worship Zagresh casts a divine spell


Effect The deathless zealot attempts to counteract the triggering spell using their spell attack modifier and a counteract rank of 5. If the spell is counteracted, the caster is Stunned 3 from the pain of the backlash. If the deathless zealot fails to counteract the spell, the caster is temporarily immune to further uses of this ability for 24 hours.

Void Healing
Spellsmash◆◆

The zealot Casts a Spell that requires a spell attack roll or has a range of touch, channeling it into their greatclub, then makes a melee Strike. This attack roll determines the effects of both the Strike and the spell. This counts as two attacks for their multiple attack penalty, but the penalty isn't applied until after the Spellsmash. The zealot can't use Spellsmash again until they recharge it with a single action, which has the concentrate trait.

Deathless zealots are powerful variants of deathless acolytes. They're as ambitious as deathless hierophants but more martially oriented, seeking out and slaying alleged heretics and enemies of their faith in pursuit of completing their divine missions. This zealot is dedicated to Zagresh, but any deity of warfare could create a deathless zealot. Due to their focus on battle and conflict, orc deities are especially likely to create deathless zealots in preference to other forms of deathless acolytes.

War's Toll In the wake of the War of Immortals, deathless acolytes of all types have grown in number, especially deathless zealots, as both deities and their followers fell in battle without completing divine mandates. Curiously, deathless zealots of slain deities retain their power and continue to roam, still striving to ca rry out missions granted to them by their lost patrons.