Debris Storm

Level 1Hazard (Complex)
HazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+7
Recall Knowledge DC 17 (occultism)
Disable DC 18 diplomacy to convince the spirit to calm the winds, DC 16 athletics to raise up a wooden bench to block the wind, or DC 16 religion to speak an appropriate rite to calm the spirit. Two successful checks are required to fully disable the haunt, and each attempt takes two actions. Each successful check removes one action from the haunt.

Magical sensors detect when a creature enters the chamber.