Deep Manifestation of Nightmare
Level 9Creature· aberrationUncommonLargeRemaster
AC
27
HP
160
Speed
25 ft.
Perception
+21
Fort
+21
Ref
+15
Will
+18
Immunities emotion
Resistances mental 10
Languages aklo, common
Senses darkvision
Skills athletics +20, intimidation +20, acrobatics +17, occultism +15
Other Speeds fly 40 ft.
Recall Knowledge DC 28 (occultism)
Attacks
Melee Morphic Limb +21 (magical, versatile-p, versatile-s), Damage 2d10+12 bludgeoning
Melee Nightmare Vision +19, Damage 4d6+7 mental
Abilities
Reactive Strike↺
Constrict Mind◆
The manifestation of nightmare deals (2d6+9)[mental] damage to any number of creatures that are Grabbed or Restrained by it (DC 28 will save). Creatures that fail the save are Frightened 1, or Frightened 2 on a critical failure.
Morphic Limb
A manifestation of nightmare can form up to 8 morphic limbs at the same time. These limbs are constantly shifting their features according to the manifestation's whims, becoming fists, claws, pincers, blades, and anything else that it can imagine.
Recurring Nightmare
A Frightened creature that is being Grabbed by a manifestation of nightmare can't reduce the value of its frightened condition below 1 until it Escapes.
Unnerving Echo
If the manifestation of nightmare critically hits with a nightmare vision Strike, the target is Frightened 1.
Grab◆