Deep One Elder
Level 14Attacks
Abilities
A deep one is immune to damage and other negative effects from changes in water pressure.
A deep one doesn't age and is immune to spells and other effects that inflict magical aging. Unless killed, a deep one lives forever.
60 feet. DC 31 will.
A creature that fails its save is also Slowed 1 (Slowed 2 on a critical failure).
Mental effects that fail against a deep one elder are reflected back onto the source, as Spell Riposte.
A deep one elder's claw Strikes ignore the first 10 Hardness of an object. Additionally, on a critical hit, the target must succeed at a DC 34 fortitude save or be Stunned 2.
Huge or smaller, foot, DC 31 reflex
The deep one can Swim up to double its swim Speed instead of Striding.
The deep one elder makes an endless void of water appear in a 20-foot burst within 60 feet, dragging creatures down into its whirlpool. If cast underwater, the watery void fills a 60-foot-tall cylinder with a 20-foot radius. Creatures in the area when the void appears and creatures that end their turn in the area take 3d8 bludgeoning damage and 3d8 void damage and must attempt a DC 31 reflex save. The void remains until the end of the deep one elder's next turn. The deep one elder can Sustain th
Given enough time, deep one elders can swell to dizzying heights.
Lumbering, amphibious, and deathless humanoids known as deep ones inhabit coastal areas and deep ocean trenches all across Golarion. Though most simply wish to be left alone, others work tirelessly to grow their ranks.