Deep One Elder

Level 14
Creature· amphibiousUncommonGargantuanRemaster
AC
36
HP
260
Speed
30 ft.
Perception
+26
Fort
+27
Ref
+22
Will
+26
Immunities cold
Resistances acid 10, piercing 15
Languages aklo, common
Senses darkvision, wavesense 120 ft. (imprecise)
Skills athletics +31, religion +27, survival +25, intimidation +24
Other Speeds swim 50 ft.
Recall Knowledge DC 34 (religion, society)

Attacks

Melee Foot +29 (magical, reach 20 ft., unholy), Damage 3d12+15 bludgeoning
Melee Claw +29 (agile, magical, reach 20 ft., sweep, unholy), Damage 3d10+12 slashing

Abilities

Pressurizedinteraction

A deep one is immune to damage and other negative effects from changes in water pressure.

Endless

A deep one doesn't age and is immune to spells and other effects that inflict magical aging. Unless killed, a deep one lives forever.

Frightful Presence

60 feet. DC 31 will.

A creature that fails its save is also Slowed 1 (Slowed 2 on a critical failure).


Mental Mirror

Mental effects that fail against a deep one elder are reflected back onto the source, as Spell Riposte.

Devastation

A deep one elder's claw Strikes ignore the first 10 Hardness of an object. Additionally, on a critical hit, the target must succeed at a DC 34 fortitude save or be Stunned 2.

Trample◆◆◆

Huge or smaller, foot, DC 31 reflex

The deep one can Swim up to double its swim Speed instead of Striding.


Watery Void◆◆◆

The deep one elder makes an endless void of water appear in a 20-foot burst within 60 feet, dragging creatures down into its whirlpool. If cast underwater, the watery void fills a 60-foot-tall cylinder with a 20-foot radius. Creatures in the area when the void appears and creatures that end their turn in the area take 3d8 bludgeoning damage and 3d8 void damage and must attempt a DC 31 reflex save. The void remains until the end of the deep one elder's next turn. The deep one elder can Sustain th

Improved Knockdown

Given enough time, deep one elders can swell to dizzying heights.


Lumbering, amphibious, and deathless humanoids known as deep ones inhabit coastal areas and deep ocean trenches all across Golarion. Though most simply wish to be left alone, others work tirelessly to grow their ranks.