Deep One Hybrid
Level 1Creature· humanMediumRemaster
AC
16
HP
20
Speed
25 ft.
Perception
+9
Fort
+7
Ref
+5
Will
+9
Resistances piercing 2
Languages aklo, common
Senses low-light-vision
Skills religion +7, deception +5, arcana +4, athletics +4, society +4
Other Speeds swim 30 ft.
Recall Knowledge DC 15 (society)
Attacks
Melee Dagger +4 (agile, finesse, versatile-s), Damage 1d4+1 piercing
Melee Dagger +4 (agile, thrown 10 ft., versatile-s), Damage 1d4+1 piercing
Melee Trident +4, Damage 1d8+1 piercing
Melee Trident +4 (thrown 20 ft.), Damage 1d8+1 piercing
Abilities
Natural Swimmerinteraction
The deep one hybrid can hold their breath underwater for 10 minutes and gains a +2 circumstance bonus to initiative rolls and Reflex saves while swimming.
Ocean's Call
A deep one hybrid that remains 10 or more miles from the sea for 24 hours becomes Stupefied 1. This effect is removed only once the hybrid returns to the sea.
Whether from their devout faith to Dagon or their own biological lineage, some humans display physical indicators of their connection to deep ones.
Lumbering, amphibious, and deathless humanoids known as deep ones inhabit coastal areas and deep ocean trenches all across Golarion. Though most simply wish to be left alone, others work tirelessly to grow their ranks.