Dehydrated Krooth
Level 6Creature· amphibiousUncommonLargeLegacy
AC
23
HP
110
Speed
40 ft.
Perception
+16
Fort
+17
Ref
+14
Will
+12
Senses low-light-vision, scent 60 ft. (imprecise)
Skills athletics +15, stealth +15, survival +14
Other Speeds swim 30 ft.
Recall Knowledge DC 24 (nature)
Attacks
Melee Jaws +17 (deadly-d10, poison, reach 10 ft., unarmed), Damage 2d12+5 piercing
Melee Claw +17 (agile, unarmed), Damage 2d8+5 slashing
Melee Tail +17 (reach 15 ft.), Damage 2d8+5 piercing
Abilities
+4 Status to All Saves vs. Fear
Attack of Opportunity (Tail Only)↺
Pain Frenzy
Whenever the krooth is damaged by a critical hit, it gains a +2 status bonus to attack and damage rolls until the end of its next turn. It can't use reactions while this frenzy lasts.
Effect: Pain Frenzy
Aquatic Ambush◆
Poison Tooth◆
Requirements The krooth damaged a creature with its jaws Strike on its most recent action this turn
Effect The krooth snaps off one of its teeth in the creature it hit. The creature takes 1d6 bleed and is Drained 1. Neither the persistent bleed damage nor the drained condition can be healed while the tooth remains. Removing the tooth safely requires a successful DC 24 medicine check to Administer First Aid. Instead of ending bleeding or stabilizing, this removes the drained condition, but