Deianire

Level 7
Creature· ghostUniqueMediumRemaster
AC
25
HP
80
Speed
0 ft.
Perception
+16
Fort
+15
Ref
+18
Will
+17
Immunities bleed, death-effects, paralyzed, poison, precision, unconscious
Resistances all-damage 7
Languages common
Senses darkvision
Skills intimidation +15, society +15
Other Speeds fly 25 ft.
Recall Knowledge DC 33 (occultism, religion)

Attacks

Melee Ghostly Hand +18 (agile, finesse, magical, unarmed), Damage 2d8+8 void

Abilities

Site Boundinteraction

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation

When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing
Deafening Shriek

Deianire lets loose an awful screech, forcing each living creature within 30 feet to attempt a DC 25 fortitude save. On a failure, a creature is Deafened for 1 round. On a critical failure, a creature is deafened for 1 minute and Off-Guard for 1 round.

Judgmental Gaze

Deianire fixes her disapproval on a creature she can see within 30 feet. The target takes 4d6 void damage (DC 25 will save). On a failure, the creature is also Frightened 1 (or Frightened 2 on a critical failure).