Deific Champion of Iomedae
Level 12Attacks
Abilities
In the deific champion's hands, a shield gains the moderate reinforcing rune , giving it Hardness 8, 84 HP, and BT 42.
At the start of each of their turns, the deific champion gains an additional reaction they can only use to make a Reactive Strike or to Shield Block.
15 feet.
Any follower of Iomedae in the aura knows the champion is a champion of Iomedae. At the end of the champion's turn, each ally in the aura reduces its Frightened value by 1. The aura can be suppressed or resumed with a single action, which has the concentrate trait, and ends if the champion falls Unconscious.
When the champion becomes Frightened, they reduce the condition value by 1 (to a minimum of 0).
Trigger An enemy damages the deific champion's ally, and both are in the deific champion's aura
Effect The ally gains resistance 14 to all damage against the triggering damage. If the enemy is within reach, the deific champion makes a melee Strike against it. Each ally in the champion's aura can spend a reaction to Strike the target with a –5 penalty.
Effect: Exalted Retributive Strike
Trigger The deific champion's Hit Points are reduced to 0 for the first time that day
Effect The champion presses on, refusing to fail their god. They remain standing with 25 Hit Points.
Effect The deific champion declares their devotion to their deity and their cause. They Stride, then make a melee Strike. If the Strike hits an enemy, all allies within their champion's aura gain a +2 status bonus to attack rolls and saving throws against fear until the start of the deific champion's next turn.
Effect: Will Not Falter
The deific champion is the paragon of champions, representing the truest form of devotion and dedication to a deity.
Religions inspire devout individuals to uphold their tenets.