Deific Champion of Iomedae

Level 12
Creature· holyRareMediumRemaster
AC
33
HP
220
Speed
20 ft.
Perception
+19
Fort
+23
Ref
+19
Will
+22
Languages common, empyrean
Skills intimidation +26, athletics +25, religion +23, diplomacy +22
Recall Knowledge DC 35 (religion, society)

Attacks

Melee Longsword +26 (magical, versatile-p), Damage 2d8+13 slashing
Melee Fist +25 (agile, nonlethal, unarmed), Damage 1d4+13 bludgeoning
Melee Crossbow +23 (magical, reload 1 ft.), Damage 2d8+5 piercing

Abilities

Blessed Shieldinteraction

In the deific champion's hands, a shield gains the moderate reinforcing rune , giving it Hardness 8, 84 HP, and BT 42.

Deific Reactionsinteraction

At the start of each of their turns, the deific champion gains an additional reaction they can only use to make a Reactive Strike or to Shield Block.

Champion's Aura

15 feet.

Any follower of Iomedae in the aura knows the champion is a champion of Iomedae. At the end of the champion's turn, each ally in the aura reduces its Frightened value by 1. The aura can be suppressed or resumed with a single action, which has the concentrate trait, and ends if the champion falls Unconscious.

Champion's Courage

When the champion becomes Frightened, they reduce the condition value by 1 (to a minimum of 0).

Exalted Retributive Strike

Trigger An enemy damages the deific champion's ally, and both are in the deific champion's aura


Effect The ally gains resistance 14 to all damage against the triggering damage. If the enemy is within reach, the deific champion makes a melee Strike against it. Each ally in the champion's aura can spend a reaction to Strike the target with a –5 penalty.

Effect: Exalted Retributive Strike

Reactive Strike
Shield Block
Will Not Fall

Trigger The deific champion's Hit Points are reduced to 0 for the first time that day


Effect The champion presses on, refusing to fail their god. They remain standing with 25 Hit Points.

Will Not Falter◆◆

Effect The deific champion declares their devotion to their deity and their cause. They Stride, then make a melee Strike. If the Strike hits an enemy, all allies within their champion's aura gain a +2 status bonus to attack rolls and saving throws against fear until the start of the deific champion's next turn.

Effect: Will Not Falter

The deific champion is the paragon of champions, representing the truest form of devotion and dedication to a deity.


Religions inspire devout individuals to uphold their tenets.