Deific Vessel of Urgathoa
Level 15Attacks
Abilities
A creature that slays the deific vessel must succeed at a DC 35 will save or be visibly marked as anathema to Urgathoa. It gains weakness 10 to unholy and takes a –2 circumstance penalty to Charisma-based skill checks against followers of Urgathoa. Creatures attempting to Gather Information about or Track the marked creature gain a +2 circumstance bonus to their checks.
The mark can't be hidden and can be removed only by participating in an atone ritual led by a worshipper of Urgathoa who is 1
The deific vessel takes 25[untyped] damage at the end of its turn if it Cast a Spell, used Borrow Time, or made a Strike that turn. This damage ignores resistance.
When the deific vessel dies, the divine power barely contained within their form explodes outward, dealing 6d8 spirit damage to each creature in a 30-foot emanation with a DC 33 reflex save.
30 feet.
When a creature in the aura would be healed by a vitality effect, the healing is reduced by 15 and the deific vessel regains 15[healing] Hit Points.
The vessel chooses two different creatures in their void tendrils aura. Each one must be either undead or the vessel themself. One target loses 25[untyped] HP and the other regains that many HP. If a target is unwilling, it can negate the transfer with a successful DC 39 fortitude save.
The vessel's unarmed attacks and scythe gain the +2 Decaying Frost greater striking runes when used by the vessel, and their Strikes gain the death trait.
Through direct intervention in the mortal world, a deity creates a deific vessel to do their will, whether from a willing servant or through possession, a contract, or a curse. A candle to the flame of their progenitor, a divine vessel burns fast and quickly extinguishes.
Religions inspire devout individuals to uphold their tenets.