Deimostride (7-8)

Level 7
Creature· beastUniqueLargeLegacy
AC
26
HP
120
Speed
40 ft.
Perception
+16
Fort
+17
Ref
+17
Will
+14
Resistances fire 10
Languages chthonian, daemonic, diabolic
Senses darkvision
Skills athletics +18, intimidation +16, acrobatics +15, survival +14
Other Speeds fly 90 ft.
Recall Knowledge DC 33 (nature, religion)

Attacks

Melee Jaws +18 (magical, unarmed, unholy), Damage 2d10 + 8 piercing plus 1d6 spirit
Melee Hoof +16 (agile, evil, fire, magical, unholy), Damage 1d8 + 8 bludgeoning plus 1d6 spirit plus 1d8 fire

Abilities

(Trait) Experimentinteraction

This creature has the experiment trait. There is no description of what this trait is.

+2 Status to All Saves vs. Death Effects, Disease, and Poison
Smoke

15 feet. Deimostride continually exhales black smoke that creates Concealment in an aura around him. Deimostride and his riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 23 fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. Deimostride, his rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not t

Flaming Gallop◆◆

Deimostride Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing (3d6+2)[fire] damage (DC 25 reflex save) once to each creature other than his rider that he moves adjacent to during its gallop.

Nightmares are flaming equine harbingers of death.