Deimostride (9-10)

Level 10
Creature· beastUniqueLargeLegacy
AC
29
HP
180
Speed
60 ft.
Perception
+20
Fort
+23
Ref
+22
Will
+19
Resistances fire 15
Languages chthonian, daemonic, diabolic
Senses darkvision
Skills athletics +22, acrobatics +21, intimidation +20, survival +18
Other Speeds fly 120 ft.
Recall Knowledge DC 37 (nature, religion)

Attacks

Melee Jaws +22 (magical, unarmed, unholy), Damage 2d10 + 9 piercing plus 1d6 spirit
Melee Hoof +22 (agile, evil, fire, magical, unholy), Damage 1d8 + 9 bludgeoning plus 1d6 spirit plus 2d8 fire

Abilities

Smoke

20 feet. Deimostride continually exhales black smoke that creates Concealment in an aura around him. Deimostride and his riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 23 fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. Deimostride, his rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not t

Flaming Gallop◆◆

Deimostride Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing (6d6-2)[fire] damage (DC 28 reflex save) once to each creature other than his rider that he moves adjacent to during its gallop.

Trample◆◆◆

Large or smaller, hoof, DC 28 reflex


The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.


Nightmares are flaming equine harbingers of death.