Deinonychus Pack

Level 7
Creature· animalGargantuanRemaster
AC
24
HP
120
Speed
30 ft.
Perception
+15
Fort
+18
Ref
+15
Will
+12
Weaknesses area-damage 6, splash-damage 6
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +17, acrobatics +15, stealth +15
Recall Knowledge DC 23 (nature)

Abilities

Troop Defenses

HP 120 (4 segments); Thresholds 80 (3 segments), 40 (2 segments)

Troop Movement
Jaws and Claws

1 to 3

Frequency once per round


Effect The pack makes a melee attack against each enemy in a 5-foot emanation (DC 22 reflex save). The damage depends on the number of actions.

1 1d6 piercing 1d4 persistent bleed damage

2 (2d6+4)[piercing,2d4 persistent bleed|options:area-damage] damage

3 (3d6+6)[piercing,2d4 persistent bleed|options:area-damage] damage

Predator's Advantage

Bleeding creatures take a –2 circumstance penalty to Reflex saves against a deinonychus pack's Jaws and Claws.

Effect: Predator's Advantage

Surround Prey◆◆

Requirements The deinonychus pack has at least 3 segments


Effect The pack Strides, positioning its segments so that at least two of them are adjacent to the same creature, and lashes out with its talons. That creature must succeed at a DC 22 reflex save or take 2d4 persistent bleed damage.

Deinonychuses are widely known and feared both for the razor-sharp claws with which they savagely disembowel their prey and for their unmatched mastery of pack tactics, which enables determined deinonychus packs to consistently bring down prey much larger than themselves. Some iruxi and xulgath communities train these dinosaurs to act as battlefield skirmishers, weakening their enemies with hit-and-run tactics before closing in for the kill.