Delamar Gianvin

Level 6
Creature· chaoticUniqueMediumLegacy
AC
24
HP
90
Speed
30 ft.
Perception
+14
Fort
+11
Ref
+17
Will
+14
Languages common, elven
Skills stealth +17, acrobatics +15, thievery +15, deception +14, diplomacy +14, society +12
Recall Knowledge DC 32 (society)

Attacks

Melee Rapier +17 (deadly-d8, disarm, finesse, magical), Damage 1d6+5 piercing
Melee Hand Crossbow +16 (reload 1 ft.), Damage 1d6+5 piercing

Abilities

Deny Advantage

Delamar isn't Off-Guard to creatures of 6th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Nimble Opportunist

Trigger A creature within Delamar's melee reach is hit by a melee attack from one of his allies


Effect Delamar makes a Strike against the triggering creature with a -2 penalty to the attack roll. He can't deal sneak attack damage on this Strike. After this Strike, Delamar can Stride without triggering reactions.

Surprise Attack

On the first round of combat, if Delamar rolled Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to him.

Quick Draw

Delamar draws a weapon with an Interact action, then Strikes with the weapon he just drew.

Sneak Attack

Delamar deals an extra 2d6 precision damage precision damage to Off-Guard creatures.