Delamar Gianvin
Level 6Creature· chaoticUniqueMediumLegacy
AC
24
HP
90
Speed
30 ft.
Perception
+14
Fort
+11
Ref
+17
Will
+14
Languages common, elven
Skills stealth +17, acrobatics +15, thievery +15, deception +14, diplomacy +14, society +12
Recall Knowledge DC 32 (society)
Attacks
Melee Rapier +17 (deadly-d8, disarm, finesse, magical), Damage 1d6+5 piercing
Melee Hand Crossbow +16 (reload 1 ft.), Damage 1d6+5 piercing
Abilities
Deny Advantage
Delamar isn't Off-Guard to creatures of 6th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Nimble Opportunist↺
Trigger A creature within Delamar's melee reach is hit by a melee attack from one of his allies
Effect Delamar makes a Strike against the triggering creature with a -2 penalty to the attack roll. He can't deal sneak attack damage on this Strike. After this Strike, Delamar can Stride without triggering reactions.
Surprise Attack
On the first round of combat, if Delamar rolled Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to him.
Quick Draw◆
Delamar draws a weapon with an Interact action, then Strikes with the weapon he just drew.
Sneak Attack
Delamar deals an extra 2d6 precision damage precision damage to Off-Guard creatures.