Delight Dragon (Ancient)
Level 19Attacks
Abilities
Checks by or against the dragon to change a creature's attitude using Diplomacy can be attempted with Performance instead.
Delight dragons can sense the presence of laughter, games, celebrations, and sweets within the listed range.
30 feet. Delight dragon magic alters their surroundings, turning weapons into toys and spells into stage effects. All Strikes and other damaging effects used in the aura gain the nonlethal trait and are accompanied by magical sound effects. A creature entering or beginning their turn in the aura must attempt a DC 41 will save.
Failure The creature's first damaging effect (such as a Strike) this round does half damage.
Critical Failure All the creature's damaging effects this turn do half
Trigger A creature within reach of the dragon's tail uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using
Effect The dragon attempts an Athletics check to the triggering creature. This check doesn't count toward the dragon's multiple attack penalty, and its multiple attack penalty doesn't apply to this check.
The dragon unleashes a stream of magical bubbles in a 50-foot cone. Each creature within the area takes 14d8 spirit damage (DC 41 will save). A creature who fails the save is also Slowed 1 as they give in to the joyful urge to dance, sing, laugh, or admire the world around them. On a critical failure, the creature is slowed 1 for 1 minute and can't use reactions for as long as they are slowed; they can attempt a new save at the end of each of its turn to end the slowed condition early.
Frequency once per day
Effect The delight dragon transforms into a Huge sparkling cloud of gas for 10 minutes. During this time, the dragon gains resistance 20 to physical damage and is immune to precision damage, but they can't cast spells, activate items, or use Strikes or actions that have the attack or manipulate trait. They can only use their fly Speed, can slip through tiny cracks, and occupy the same space as other creatures. If the dragon ends their turn sharing the same space as o
The dragon makes two claw Strikes and one tail Strike in any order.
When the dragon scores a critical hit with a Strike, they recharge their Breath of Fresh Air.
The dragon conjures up a magical arena to play a game, making up rules on the spot. Up to six target creatures inside the dragon's aura take 12d6 mental damage from the dragon's baffling explanation (DC 41 will save). Creatures who fail the save are Confused for 1 round (1 minute on a critical failure). Regardless of result, all targets are immune for 24 hours.
Some would say delight dragons are like children. They would be correct. At least, as correct as if they said a puff of chimney smoke resembled a massive storm cloud or compared a toddler's drawing of a horse to a prized thoroughbred. Which is to say, they are completely and utterly incorrect. Of course, having a smoke cloud or child's drawing running around one's home might be vastly preferable to a delight dragon.
As residents of the Outer Plane Elysium, delight dragons are embodiments of the plane's proclivity toward joy, mischief, passion, and spontaneity. Their massive gossamer wings refract the light of a thousand rainbows between translucent layers. Purple-green scales shimmer in opalescent splendor, while a long, sinuous tail flicks in spiral figures, darting to catch the feet out from under distracted observers. A pair of feathery antennae direct the delight dragon to their next source of amusement—whether play, treat, or general amusement, all surely to become a great time in the dragon's presence, whether a plane's denizens know it or not.
As self-proclaimed defenders of games, whimsy, and the freedom to sow a little chaos, delight dragons are often found on the front line against those that would strip such choice away from others. Demonic forces deployed at the Worldwound whispered of the "lights of doom," massive rainbows that heralded the approach of a delight dragon. The winged crusader would descend upon these fiends with claws and fangs, cackling all the while.