Delvarnis

Level 11
Creature· humanUniqueMediumRemaster
AC
29
HP
160
Speed
25 ft.
Perception
+20
Fort
+17
Ref
+19
Will
+18
Languages common
Skills intimidation +24, deception +22, diplomacy +20, religion +20, acrobatics +19, stealth +19, occultism +18
Recall Knowledge DC 38 (religion, society)

Attacks

Melee Staff +19 (monk, two-hand-d8), Damage 4d6 mental plus 2d4+5 bludgeoning

Abilities

Counterspell

Trigger A creature Casts a Spell that Delvarnis knows


Effect Delvarnis expends a spell slot of the same level and then attempts to counteract the triggering spell with a bonus on the check.

Otherworldly Will

Delvarnis is driven forward by a singular, otherworldly will, guiding their actions. Whenever Delvarnis attempts a Will saving throw against a mental effect that would control or dictate their actions, Delvarnis treats the result of the saving throw as one category better.

Unexplained Demise

Trigger Delvarnis is captured alive


Effect Blood pours from Delvarnis' ears and nose, and they drop dead on the spot. An adjacent PC who witnesses this unexplained death must succeed at a DC 27 will save or become Frightened 1.

Razmir's Disappointment

Delvarnis inflicts an additional 4d6 mental damage with melee Strikes made while he wears a mask. On a critical hit with such a Strike, the creature struck becomes Frightened 1.

Steady Spellcasting

If a reaction would disrupt Delvarnis's spellcasting action, he attempts a DC 15 flat. If he succeeds, his action isn't disrupted.