Demongate Colossus

Level 14
Creature· chaoticUniqueGargantuanLegacy
AC
35
HP
240
Speed
30 ft.
Perception
+24
Fort
+27
Ref
+25
Will
+22
Resistances mental 15, physical 10
Languages chthonian
Senses darkvision
Skills athletics +26, arcana +25, occultism +25
Other Speeds fly 30 ft.
Recall Knowledge DC 42 (arcana)

Attacks

Melee Hammer +30 (magical, reach 15 ft., shove), Damage 3d8+14 bludgeoning
Melee Corrupted Radiant Beam +27 (magical, unholy), Damage 3d6 spirit plus 3d6 force

Abilities

Abyssal Link

The Demongate Colossus is built around a seething, churning mass of Abyssal energy that looks like a sphere of electrified red mist encompassing a single floating harrow card at its center—The Survivor. The Abyssal link is obscured until the Demongate Colossus is reduced to fewer than 120 Hit Points, at which point glimpses of it become visible through tears and holes in its leathery "flesh." The potent magic drawn from this card, combined with the radiant warden's gatewarper aura, is what allow

Gatewarper Aura

60 feet. A creature that uses a teleportation ability within the aura's emanation or enters the emanation via a teleportation ability must succeed at a DC 31 fortitude save or become Drained 1 (Drained 2 on a critical failure) as its body warps and distorts painfully, and have its destination changed to a point of the radiant warden's choosing within the emanation.

Link Collapse

If the Demongate Colossus is destroyed or its belly portal is deactivated, demons that used the colossus's portal within a 40-foot area take 7d10 spirit damage (DC 30 fortitude save). A creature that takes full or double damage is Enfeebled 2 for 1 minute. If the Demongate Colossus is still active when it suffers a link collapse, it becomes Stunned 3 and loses its gatewarper aura.

Corrupted Radiant Blast◆◆

The Demongate Colossus releases a 50-foot area of crimson energy that deals 4d12 force 4d12 spirit (DC 34 reflex save). The Demongate Colossus can't use Corrupted Radiant Blast again for .

Corrupted Radiant Blow

When a non-evil creature is hit by the Demongate Colossus's hammer Strike, a red flash of Abyssal energy attempts to infuse the target with evil. The creature must attempt a DC 34 will save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also Enfeebled 2.

The enigmatic and strange radiant wardens were constructed thousands of years ago to protect observatories and scholars against the incursion of alien aggressors from the Dominion of the Black. Over time, their roles as guardians expanded to include watching over any region where the laws of time and space have worn thin, particularly near portals and permanent gates between planets, planes, or dimensions.

Named for both the radial nature of the concentric rings that make up their bodies as well as the glowing radiance of their attacks, radiant wardens carry on their orders, defending sites from invasion with single-minded purpose.