Demoniac Spirit (9-10)

Level 11
Creature· evilUniqueLargeLegacy
AC
31
HP
170
Speed
20 ft.
Perception
+22
Fort
+19
Ref
+22
Will
+24
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages common, cyclops, jotun, necril
Senses darkvision, lifesense 60 ft.
Skills intimidation +21, acrobatics +19, stealth +19
Other Speeds fly 40 ft.
Recall Knowledge DC 38 (religion)

Attacks

Melee Spectral Claw +24 (finesse, reach 20 ft.), Damage 2d12+8 void

Abilities

Lifesense 60 feetinteraction
+1 Status to All Saves vs. Vitality
Vengeful Flash

Trigger A creature makes a successful melee attack against the spirit or makes a successful Acrobatics check to Tumble Through the spirit's space


Effect The spirit emits a brief pulse of void energy that deals 5d6 void damage to the triggering creature (DC 28 reflex save).

Void Healing
Abyssal Spite

The spirit lashes out at a creature within 60 feet, dealing (2d12+8)[mental] damage (DC 30 will save).

Drain Life

When the demoniac spirit damages a living creature with its spectral claw Strike, the spirit gains 10 temporary Hit Points and the target must succeed at a DC 30 fortitude save or become Drained 1. Further damage dealt by the spirit increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Ritual Transformation

The spirit has been absorbing energy through the ritual so it can transform itself once Urxehl manifests. Once the total value of all of the drained conditions the spirit has inflicted with drain life reaches 3, it loses its incorporeal trait as its body becomes solid. The spirit loses all of its immunities and resistances, it gains 40 Temporary Hit Points, and its Strength bonus increases to +0.