Denufair

Level -1
Creature· chaoticUniqueTinyLegacy
AC
16
HP
6
Speed
40 ft.
Perception
+5
Fort
+4
Ref
+8
Will
+3
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Languages common, necril
Senses darkvision
Skills acrobatics +6, stealth +6, athletics +2
Recall Knowledge DC 23 (religion)

Attacks

Melee Jaws +8 (finesse, reach 0 ft., unarmed), Damage 1d4 piercing

Abilities

Sense Companioninteraction

Denufair knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.

Stench

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 13 fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Void Healing
Feral Leap◆◆

Denufair jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike.

Bonds of loyalty that endure beyond death reanimate pets to crawl from their graves within days of dying, returning to the side of their past owners, family, or pack. Unfortunately, death irrevocably changes a risen pet. They return as aggressive, predatory beasts, difficult to control and easy to anger. Even the most friendly and docile of pets becomes sadistic and violent in undeath—fixating first on those it views as competition for the attention of its owners. When a risen pet is jilted, rebuffed, or offended by its owner, it turns on them.