Derakni
Level 8Creature· demonRareLargeRemaster
AC
27
HP
139
Speed
25 ft.
Perception
+17
Fort
+16
Ref
+19
Will
+13
Immunities poison
Resistances acid 10, cold 10, fire 10
Weaknesses cold-iron 5
Languages chthonian, draconic, empyrean
Senses scent 30 ft. (imprecise)
Skills athletics +18, acrobatics +16, stealth +16
Other Speeds fly 40 ft.
Recall Knowledge DC 29 (religion)
Attacks
Melee Claw +18 (agile, reach 10 ft., unarmed, unholy), Damage 2d6+8 slashing
Melee Stinger +18 (reach 10 ft., unarmed, unholy), Damage 2d8+9 piercing
Abilities
Abyssal Poison
Saving Throw DC 23 fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage plus Enfeebled 1 (1 round)
Stage 2 2d8 poison damage plus Enfeebled 2 (1 round)
Stage 3 2d10 poison damage plus Enfeebled 3 (1 round)
Droning Flyby◆◆
The drone of the derakni's wings mesmerizes listeners. The derakni Flies. All creatures within 20 feet of the derakni at any point during this movement must attempt a DC 23 will saving throw. On a failure, the target is Confused for 1 round (3 rounds on a critical failure); on a success, the target is immune for 1 minute.