Dero Sentry

Level 5
Creature· deroUncommonSmallRemaster
AC
21
HP
75
Speed
20 ft.
Perception
+10
Fort
+15
Ref
+12
Will
+8
Immunities confused
Weaknesses vulnerable-to-sunlight 10
Languages aklo, azlanti, sakvroth
Senses darkvision
Skills athletics +12, acrobatics +10, intimidation +10, stealth +10, medicine +8
Recall Knowledge DC 22 (society)

Attacks

Melee Greatclub +15 (backswing, shove), Damage 1d10+8 bludgeoning
Melee Bola +13 (nonlethal, ranged-trip, thrown 20 ft.), Damage 1d6+8 bludgeoning

Abilities

Vulnerable to Sunlight

A dero sentry takes 10[untyped] damage for every hour they're exposed to sunlight.

Dero Medicine

Requirements The dero is wearing a cytillesh toolkit and has a hand free


Effect The dero excises damaged flesh and crudely stitches wounds shut, healing themself or an ally in reach for (2d8+10)[healing] Hit Points. For 1 hour, the target has slashing weakness 2 and is immune to Dero Medicine.

Effect: Dero Medicine

Focused Blow

The dero sentry winds up, readying themselves to take a massive swing with their weapon. If the next action the dero sentry takes is a melee Strike, they deal an additional 1d8 damage with that Strike.