Dero Stalker (PFS 4-05)

Level 2
Creature· chaoticSmallLegacy
AC
19
HP
30
Speed
20 ft.
Perception
+5
Fort
+7
Ref
+10
Will
+3
Weaknesses vulnerable-to-sunlight 0
Languages aklo, sakvroth
Senses darkvision
Skills acrobatics +8, stealth +8, thievery +8, medicine +3
Recall Knowledge DC 16 (society)

Attacks

Melee Aklys +8 (trip), Damage 1d6+2 bludgeoning
Melee Aklys +10 (ranged-trip, tethered, thrown 20 ft.), Damage 1d6+2 bludgeoning
Melee Hand Crossbow +10 (reload 1 ft.), Damage 1d6 piercing

Abilities

Nimble Dodge

Requirements The dero stalker is not Encumbered.

Trigger A creature targets the dero with an attack and the dero can see the attacker.


Effect The dero dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Vulnerable to Sunlight

A dero stalker takes 4[untyped] damage for every hour they're exposed to sunlight.

Sneak Attack

A dero stalker deals 1d6 extra precision damage to Off-Guard creatures.

Dero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct.


Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A dero is 3 feet tall and weighs approximately 70 pounds.