Desert Manticore

Level 12
Creature· beastUncommonLargeRemaster
AC
33
HP
270
Speed
30 ft.
Perception
+22
Fort
+25
Ref
+22
Will
+22
Immunities poison
Languages common, kelish, osiriani
Senses darkvision, scent 60 ft. (imprecise)
Skills intimidation +26, athletics +25, acrobatics +22, deception +22, stealth +22
Other Speeds fly 40 ft.
Recall Knowledge DC 32 (nature)

Attacks

Melee Jaws +25 (unarmed), Damage 4d8+10 piercing
Melee Claw +25 (agile, unarmed), Damage 4d6+10 slashing
Melee Stinger +25 (reach 10 ft.), Damage 3d6+10 piercing

Abilities

Indomitable Beast

Frequency once per day

Trigger The desert manticore is reduced to 0 HP


Effect The desert manticore avoids being knocked out and remains at 1 HP, then can make a stinger Strike against a creature in its reach.

Manticore Venom

Saving Throw DC 32 fortitude

Maximum Duration 6 rounds

Stage 1 3d8 poison damage and Drained 1 (1 round)

Stage 2 4d8 poison damage and Drained 2 (1 round)

Stage 3 5d8 poison damage and Drained 3 (1 round)

Scorpion Sting◆◆

The desert manticore Strikes an Off-Guard creature with its stinger. The attack injects venom deeply, dealing an additional 4d8 poison damage and giving the target a –2 circumstance penalty to their initial save against the poison.

Venomous Flight◆◆

The desert manticore Flies twice, dripping venom from its stinger. It chooses a creature it flew directly above during the flight, which is exposed to manticore venom. The desert manticore cannot fly further than 60 feet above the target or the venom becomes too dispersed in fall to take effect.

Desert manticores are far more dangerous than their common cousins and only marginally cleverer. Instead of the usually spiked tail reminiscent of a porcupine, desert manticores have large scorpion tails, requiring them to adopt closer approaches and cunning ambushes. Desert manticores are known for their egos and constant attempts to outmatch sphinxes within their chosen territories. No accounts of such attempts have ever proved fruitful for the desert manticore.