Desert Manticore
Level 12Attacks
Abilities
Frequency once per day
Trigger The desert manticore is reduced to 0 HP
Effect The desert manticore avoids being knocked out and remains at 1 HP, then can make a stinger Strike against a creature in its reach.
Saving Throw DC 32 fortitude
Maximum Duration 6 rounds
Stage 1 3d8 poison damage and Drained 1 (1 round)
Stage 2 4d8 poison damage and Drained 2 (1 round)
Stage 3 5d8 poison damage and Drained 3 (1 round)
The desert manticore Strikes an Off-Guard creature with its stinger. The attack injects venom deeply, dealing an additional 4d8 poison damage and giving the target a –2 circumstance penalty to their initial save against the poison.
The desert manticore Flies twice, dripping venom from its stinger. It chooses a creature it flew directly above during the flight, which is exposed to manticore venom. The desert manticore cannot fly further than 60 feet above the target or the venom becomes too dispersed in fall to take effect.
Desert manticores are far more dangerous than their common cousins and only marginally cleverer. Instead of the usually spiked tail reminiscent of a porcupine, desert manticores have large scorpion tails, requiring them to adopt closer approaches and cunning ambushes. Desert manticores are known for their egos and constant attempts to outmatch sphinxes within their chosen territories. No accounts of such attempts have ever proved fruitful for the desert manticore.