Deskari Cultist
Level 2Creature· chaoticUncommonMediumLegacy
AC
19
HP
30
Speed
25 ft.
Perception
+5
Fort
+8
Ref
+9
Will
+5
Languages chthonian, common
Skills stealth +7, society +5, deception +4, intimidation +4, occultism +4
Recall Knowledge DC 18 (society)
Attacks
Melee Dagger +9 (agile, finesse, versatile-s), Damage 1d4+5 piercing
Melee Dagger +9 (agile, thrown 10 ft., versatile-s), Damage 1d4+5 piercing
Abilities
-2 Will Vs. Higher-Ranking Members of the Cult
Fanatical Frenzy◆
Requirements The cultist has taken damage and is neither Fatigued nor already in a frenzy
Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.