Despot

Level 5
Creature· humanMediumRemaster
AC
21
HP
60
Speed
25 ft.
Perception
+11
Fort
+9
Ref
+9
Will
+13
Languages common, diabolic
Skills deception +13, intimidation +13, performance +13, society +13, athletics +11, diplomacy +11, religion +11
Recall Knowledge DC 20 (society)

Attacks

Melee Spiked Gauntlet +15 (agile, free-hand), Damage 1d4+6 piercing

Abilities

Persistent Liesinteraction

Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any later Perception checks attempted against the despot's Deception DC take a –2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception.

Sorcerous Potency

When the despot Casts a Spell from a spell slot that deals damage, they gain a status bonus to the spell's initial damage equal to the spell's rank.

Tongue of Flame

When the despot casts Charm, Diabolic Edict, Enthrall, or Floating Flame, either a target takes 1[fire] damage per spell rank, or the despot gains a +2 status bonus to Deception checks for 1 round.

Despots live to amass and exploit power over others.


Villains pursue selfish and cruel goals, trampling over anyone in their way.