Despot
Level 5Attacks
Abilities
Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any later Perception checks attempted against the despot's Deception DC take a –2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception.
When the despot Casts a Spell from a spell slot that deals damage, they gain a status bonus to the spell's initial damage equal to the spell's rank.
When the despot casts Charm, Diabolic Edict, Enthrall, or Floating Flame, either a target takes 1[fire] damage per spell rank, or the despot gains a +2 status bonus to Deception checks for 1 round.
Despots live to amass and exploit power over others.
Villains pursue selfish and cruel goals, trampling over anyone in their way.