Dewdrop Jelly

Level 1
Creature· aquaticSmallRemaster
AC
16
HP
20
Speed
0 ft.
Perception
+7
Fort
+7
Ref
+10
Will
+4
Immunities bleed, paralyzed, poison, sleep
Resistances fire 5
Languages thalassic
Senses darkvision
Skills stealth +7, athletics +6
Other Speeds fly 20 ft., swim 50 ft.
Recall Knowledge DC 15 (nature)

Attacks

Melee Tentacle +8 (unarmed), Damage 1d6+2 bludgeoning

Abilities

Dissolve

Trigger The dewdrop jelly takes damage from a hostile action


Effect The dewdrop jelly dissolves into a fine mist. Until the start of the jelly's next turn, it can't be attacked or targeted and doesn't take up space. At the end of the round, the jelly re-forms in any open space within 25 feet of where it Dissolved.

Overflow◆◆◆

The dewdrop jelly flattens its bell and shoots forward, Flying or Swimming twice in a straight line toward its target and attempting a tentacle Strike. On a success, the dewdrop attaches to the target's face, covering its mouth in the suspended water of its gelatinous body. If the target cannot breathe water, it begins to drown. The DC to Escape is 16.

Dewdrop jellies are small water elementals resembling jellyfish made of gelatinous bubbles. They typically travel in small schools, floating through the air or swimming through the endless seas of their home plane. When threatened, the jellies discorporate into a thin, vaporous mist, reconstituting into their bubble shape only after the danger has passed. Their clever elusiveness makes them hard to find, leading some to claim that dewdrop jellies are mythical flights of fancy told to entertain children.