Dezullon Thicket
Level 15Abilities
When the dezullon thicket's regeneration raises its Hit Points above a listed threshold after losing a segment for dropping below it, the thicket immediately regains that lost segment.
HP 180 (4 segments); Thresholds 180 (3 segments), 90 (2 segments)
The dezullon thicket discharges a cascade of acidic digestive juices as a ranged attack, dealing 6d6 acid damage in a 10-foot burst within 30 feet (DC 33 reflex save) and exposing any creature struck to amnesia venom. When the thicket is reduced to 2 segments, this area decreases to a 5-foot burst.
Saving Throw DC 33 fortitude
Maximum Duration 6 rounds
Stage 1 Clumsy 1 (1 round)
Stage 2 Clumsy 2 (1 round)
Stage 3 Confused, Off-Guard, and Clumsy 3 (1 round)
Stage 4 as Stage 3 and permanently forget the last hour (1 round)
(1d10+6)[bludgeoning], DC 36 fortitude
Until the next time it acts, the dezullon thicket appears to be a field of normal pitcher plants. It has an automatic result of 49 (53 in forests or swamps) on Deception checks and DCs to pass as a grove of non-creature plants.
1 to 3
Frequency once per round
Effect The thicket makes a melee attack against each enemy within a 5-foot emanation (DC 33 reflex save). The damage depends on the number of actions.
1 (1d8+3)[bludgeoning,1d6 acid|options:area-damage]
2 (2d8+11)[bludgeoning,2d6 acid|options:area-damage,mass-improved-grab] and Mass Improved Grab
3 (3d8+12)[bludgeoning,3d6 acid|options:area-damage,mass-improved-grab] and Mass Improved Grab
Trigger A creature fails or critically fails their Reflex save against the dezullon thicket's Thrashing Vines
Effect The dezullon thicket attempts an Athletics check to the triggering creature. A dezullon thicket can Grapple as many creatures as it has remaining segments, though it needs to spend an action to extend the duration on subsequent rounds. These attempts neither apply nor count toward the creature's multiple attack penalty.