Diabolic Dragon (Young)

Level 11
Creature· divineLargeRemaster
AC
30
HP
215
Speed
50 ft.
Perception
+21
Fort
+23
Ref
+20
Will
+21
Immunities fire, paralyzed, sleep
Weaknesses holy 10
Languages common, diabolic, draconic, pyric
Senses greater-darkvision, scent 60 ft. (imprecise)
Skills athletics +24, diplomacy +22, religion +21, acrobatics +20, deception +20, intimidation +20, thievery +20, society +19
Other Speeds fly 120 ft.
Recall Knowledge DC 28 (arcana, religion)

Attacks

Melee Jaws +24 (fire, magical, reach 10 ft., unarmed, unholy), Damage 2d6 fire plus 2d12+10 piercing
Melee Claws +24 (agile, fire, magical, unholy), Damage 2d6 fire plus 2d8+10 piercing
Melee Tail +22 (fire, magical, reach 15 ft., unholy), Damage 2d8+10 bludgeoning plus 2d6 fire

Abilities

Smoke Visioninteraction

Smoke doesn't impair the dragon's vision; they ignore the Concealed condition from smoke.

+2 Status to All Saves vs. Divine
Frightful Presence

90 feet. DC 28 will


Hell's Sting

Trigger The dragon is critically hit with a melee attack


Effect The dragon channels the rancor of Hell back through the body of their foe, overwhelming it with an infernal assault on the mind. The triggering creature takes 6d6 mental damage with a DC 30 will save. Holy creatures use an outcome one degree of success worse than they roll on their saving throw.

Reactive Strike
Diabolic Fire

Any fire damage that a diabolic dragon deals, including fire damage from spells, is imbued with the unholy power of Hell to scorch the spirit as well. A creature takes spirit damage instead of fire damage if that would be more detrimental to the creature (as determined by the GM). A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.

Draconic Frenzy◆◆

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

The dragon recharges their Hellfire Breath whenever they score a critical hit with a Strike.

Hellfire Breath◆◆

The dragon unleashes a blast of infernal fire that deals 12d6 fire damage in a 40-foot area (DC 30 reflex save).

The dragon can't use Hellfire Breath again for .

Grab
Knockdown

Hell, according to some theologians, is a living entity in and of itself. Diabolic dragons, these scholars argue, are just extensions of the plane, living creatures that break off from Hell to enact its will. Whether this is true or whether diabolical dragons are simply the reborn souls of dragons sent to Hell, the fact remains that these dragons are powerful, cunning, and tyrannical. Every diabolic dragon's goal is to further Hell's will, though how this happens can vary. Regardless of their goals, these dragons always approach newcomers with an unsettling calmness.


Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.