Dimari-Diji

Level 25
Creature· plantUniqueGargantuanLegacy
AC
52
HP
550
Speed
40 ft.
Perception
+43
Fort
+42
Ref
+36
Will
+48
Immunities disease, mental, poison
Resistances bludgeoning 20, piercing 20
Weaknesses axe-vulnerability 20, fire 20
Languages aklo, arboreal, common, draconic, empyrean, fey, requian, sphinx
Senses low-light-vision, tremorsense 120 ft. (imprecise)
Skills nature +50, athletics +43, arcana +42, diplomacy +41, stealth +36
Recall Knowledge DC 60 (nature)

Attacks

Melee Branch +44 (magical, reach 20 ft.), Damage 5d10+20 bludgeoning
Melee Mental Blast +44 (magical, mental), Damage 5d6+20 mental

Abilities

Tremorsense (imprecise) 120 feetinteraction
Telepathy 300 feetinteraction
Constant Spellsinteraction
Regeneration 30 (Deactivated by Fire)
Aura of Growth

120 feet. Plants near Dimari-Diji grow larger and more vibrant. Plants in the emanation gain the success effects of the Plant Growth ritual. Any plant spells cast in the area are empowered and use the effects of the spell 1 rank higher than it was cast, to a maximum of 9th rank (Dimari-Diji's spells are unaffected). Finally, other plant creatures gain fast healing 20 while in the area.

Effect: Aura of Growth

Axe Vulnerability

An arboreal nature-speaker takes 20 additional damage from axes.

Enriching Aura

60 feet. Dimari-Diji's natural power enhances primal spellcasting around him. All creatures within the emanation can alter a primal spell as if they had just used Reach Spell or Widen Spell when they Cast the Spell.

Fungus Sight

Dimari-Diji produces small clumps of fungus that he can use to see beyond his normal sight. He can use a single action, which has the concentrate trait, to project his senses into an intact fungus clump on the Material Plane or to end this projection. Dimari-Diji loses all sensory information from his own body while projecting his senses into fungus.

Forest Growth

Once per month, Dimari-Diji can spend 1 hour to sprout a new forest. He causes the forest to sprout in a 50-foot area within 300 feet. The forest instantly springs to life, and is composed of fungi, plants, and trees most appropriate to the area he selected. The forest grows to the height, density, and liveliness of a forest that has grown for 10 years. The forest doesn't feature any animals or other creatures, but animals within 1 mile are aware of the new forest and might make the forest their

Memories of Ages

Dimari-Diji's mental blasts cloud the minds of his foes, making it difficult for them to focus on combat. A creature that takes damage from Dimari-Diji's mental blast is Dazzled for 1 round. If the attack was a critical hit, the creature is dazzled for 1 minute instead.

Memory Maelstrom◆◆◆

Dimari - Diji tries to overwhelm foes with a surge of information he has absorbed over his long life. This surge deals 12d6 mental damage to each enemy within 60-foot area, who must attempt a DC 32 will save.

Critical Success The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.

Success The creature is Stunned 1 and takes half damage.

Failure The creature takes full damage and is Stunned 3.

Critical Failure The creature takes d

Nature's Concentration

Trigger Dimari-Diji's turn begins


Effect Dimari-Diji calls upon the natural world around him to support his magic. He Sustains a Spell.

Improved Knockdown