Diobel Sweeper Chemist
Level 9Creature· evilUncommonMediumLegacy
AC
27
HP
155
Speed
25 ft.
Perception
+21
Fort
+20
Ref
+21
Will
+15
Languages common, gnomish, halfling
Skills crafting +21, stealth +19, deception +16
Recall Knowledge DC 28 (society)
Attacks
Melee Sickle +20 (agile, finesse, trip), Damage 2d4+8 slashing
Melee Moderate Acid Flask +22 (acid, alchemical, bomb, consumable, splash), Damage 2d6 acid plus 2 acid
Melee Moderate Alchemist's Fire +22 (alchemical, bomb, consumable, fire, splash), Damage 2d8 fire plus 2 fire plus 2 fire
Abilities
Dirty Bomb◆◆
Requirements The chemist has at least one bomb in their possession
Effect The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged Strike with it. If it hits and deals damage, the target must attempt a DC 27 fortitude save or become Stupefied 2 for ; if the result of the save is a critical failure, this increases to Stupefied 3. For the next 24 hours, the affected target takes a -2 circumstance penalty (-3 on a critical failure) to additional F
Quick Brew◆
Requirements The chemist has their alchemist's tools, formula book, and a free hand
Effect The chemist creates a Moderate Acid Flask or Alchemist's Fire that they must use before the end of their next turn or else it becomes inert.