Dire Wolf

Level 3
Creature· animalLargeRemaster
AC
18
HP
50
Speed
35 ft.
Perception
+10
Fort
+11
Ref
+8
Will
+8
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +10, survival +10, acrobatics +8, stealth +8
Recall Knowledge DC 18 (nature)

Attacks

Melee Jaws +12 (reach 10 ft., unarmed), Damage 1d10+5 piercing

Abilities

Buck

DC 20 reflex

Pack Attack

The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.

Worry

Requirements The dire wolf has a creature Grabbed or Restrained in its jaws


Effect The dire wolf fiercely shakes the creature with its teeth, dealing (1d10+2)[piercing] damage with a DC 20 fortitude save.

Grab
Knockdown

Much larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare. Dire wolves are far more likely to prey on humanoids than ordinary wolves, considering them nothing but another kind of smaller, nutritious animal.


Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.