Dirge Piper

Level 3
Creature· evilRareMediumLegacy
AC
16
HP
95
Speed
25 ft.
Perception
+8
Fort
+11
Ref
+4
Will
+7
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Languages common, necril
Senses darkvision
Skills athletics +10, performance +10
Recall Knowledge DC 23 (religion)

Attacks

Melee Gut Lash +12 (reach 10 ft.), Damage 1d10+5 bludgeoning

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Piping Dirge

30 feet. Living creatures that enter the aura or start their turn within it become Frightened 1 and can't reduce their frightened value below 1 while within the aura.

Void Healing
Putrid Blast◆◆

The dirge piper expels air and bile in a trumpeting blast from its exposed guts. Each non-zombie creature within a 30-foot area takes 4d6 sonic damage (DC 20 fortitude). A creature that fails the save is also Sickened 1 (Sickened 2 on a critical failure). The dirge piper can't use Putrid Blast again for .

Shambler's Lament◆◆

The dirge piper lets out an eerie keening through its rotting orifices that drives nearby zombies to feast more vigorously. Each other zombie within 10 feet of the dirge piper is Quickened for 1 round and can use the extra action to Grab, Stride, or Strike.

Grab

Under rare circumstances, an attempt to reanimate a skilled musician or performer as a mindless zombie is impeded by lingering occult magic that anchors a piece of the being's artistic soul to its shambling body. The resulting dirge piper retains a fragment of the person's former intellect and personality, but lacks the coordination and acuity to make true music any longer. Instead, they force air through the cavities and organs of their decomposing bodies to produce haunting piping, squelches, and trumpeting.

Most dirge pipers cling to a sense of fashion from their former lives, often obsessing over the condition of their clothes. They are aware enough of their deteriorating bodies that their own decay drives them into deepening despair. The only thing more disturbing to a dirge piper than their corpse is their own music. Despite hating the sounds they make, they cannot help but produce constant noise from their mouths and their wounds.

Although many necromancers consider the noisy dirge pipers a mistake, dirge pipers can be useful as leaders of other groups of zombies because their piping invigorates their fellow walking corpses. Even their putrid, trumpeting blasts resonate in a way that doesn't harm other zombies.