Disarming Dummy

Level 1Hazard
HazardLargeRemaster
AC
18
HP
48
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+8
Will
+0
Stealth
+13
Recall Knowledge DC 15 (arcana)
Disable DC 18 thievery (trained) to jam the rotor or DC 25 athletics to knock the dummy over

A leather strap on the dummy's mechanical arm swings around, knocking items out the hands of anyone adjacent.