Disgorged Zombie

Level 6
Creature· electricityUncommonMediumLegacy
AC
21
HP
52
Speed
25 ft.
Perception
+14
Fort
+14
Ref
+17
Will
+11
Immunities bleed, death-effects, disease, electricity, paralyzed, poison
Weaknesses vitality 5, slashing 5
Senses darkvision
Skills athletics +15, acrobatics +14
Recall Knowledge DC 24 (religion)

Attacks

Melee Fist +16 (unarmed), Damage 1d12+7 bludgeoning plus 1d12 electricity

Abilities

Electricity Absorption

For 1 minute after taking electricity damage, a shock zombie loses its usual Slowed 1 condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed.

Effect: Electricity Absorption

Lightning Powered

Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).

Effect: Lightning Powered

Slow

A shock zombie is typically Slowed 1 and can't use reactions (but see electricity absorption).

Void Healing
Amnesia Venom

Saving Throw DC 29 fortitude

Maximum Duration 6 rounds

Stage 1 Off-Guard (1 round)

Stage 2 off-guard and Clumsy 1 (1 round)

Stage 3 Confused, off-guard, and Clumsy 2 (1 round).

Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and project electricity. If uncontrolled, shock zombies often wander far afield in search of inventors' labs or lightning storms to draw power from. In a pinch, the natural electric currents inside living creatures more than suffice.