Dispatch Disciple Captain

Level 5
Creature· humanMediumRemaster
AC
21
HP
72
Speed
25 ft.
Perception
+12
Fort
+12
Ref
+15
Will
+9
Languages common
Skills athletics +13, acrobatics +12, stealth +12, deception +8
Recall Knowledge DC 20 (society)

Attacks

Melee Dagger +13 (agile, finesse, magical, versatile-s), Damage 2d4+6 piercing
Melee Fist +13 (agile, finesse, nonlethal), Damage 1d4+6 bludgeoning
Melee Dagger +13 (magical, versatile-s), Damage 2d4+6 piercing

Abilities

Snagging Catch

Requirements The disciple has their crimson cloak raised

Trigger The disciple is attacked by a melee weapon


Effect After the attack's result is resolved, the disciple attempts to Disarm the triggering weapon, gaining a +1 circumstance bonus. The cloak is destroyed after this action.

Cloak and Dagger

The disciple raises their heavy crimson cloak, providing them with a +1 circumstance bonus to their AC and also giving them access to the Snagging Catch reaction.

Pattern Attack

The disciple's strikes deal 2d6 extra damage to creatures within reach of at least one of the disciple's allies.