Diver
Level 3Attacks
Abilities
Divers are used to the murky conditions underwater and train for them. If the diver spends 1 hour preparing for their dive, they have low-light vision while underwater.
For encounters involving underwater exploration, the diver is a 10th-level challenge.
The diver gains a +12 circumstance bonus to any skill check involved in underwater exploration activities and is considered a master in the skill for such checks. This bonus also applies to any initiative roll while the driver is underwater.
The diver can hold their breath for up to 5 minutes (50 rounds).
The diver isn't Off-Guard underwater and doesn't take penalties for using a bludgeoning or slashing melee weapon in water.
Trigger An enemy Strikes the diver while they're underwater
Effect The diver senses the movement of their enemy in the water and jerks back in time. They gain a +2 circumstance bonus to their AC against the triggering attack.
The diver moves up to twice their swim Speed downward.
Divers can often make large amounts of money by diving for treasures and selling them at a markup to tourists and antiquities dealers.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.