Diver

Level 3
Creature· humanMediumRemaster
AC
17
HP
50
Speed
25 ft.
Perception
+9
Fort
+9
Ref
+12
Will
+6
Languages common, thalassic
Skills acrobatics +10, athletics +10, nature +9, thievery +9
Other Speeds swim 30 ft.
Recall Knowledge DC 18 (society)

Attacks

Melee Trident +12, Damage 1d8+5 piercing
Melee Trident +12 (thrown 20 ft.), Damage 1d8+5 piercing
Melee Fist +12 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning

Abilities

Adjusted Eyesinteraction

Divers are used to the murky conditions underwater and train for them. If the diver spends 1 hour preparing for their dive, they have low-light vision while underwater.

Diving Specialistinteraction

For encounters involving underwater exploration, the diver is a 10th-level challenge.

Skilled Diverinteraction

The diver gains a +12 circumstance bonus to any skill check involved in underwater exploration activities and is considered a master in the skill for such checks. This bonus also applies to any initiative roll while the driver is underwater.

Strong Lungsinteraction

The diver can hold their breath for up to 5 minutes (50 rounds).

Underwater Fighterinteraction

The diver isn't Off-Guard underwater and doesn't take penalties for using a bludgeoning or slashing melee weapon in water.

Underwater Awareness

Trigger An enemy Strikes the diver while they're underwater


Effect The diver senses the movement of their enemy in the water and jerks back in time. They gain a +2 circumstance bonus to their AC against the triggering attack.

Dive

The diver moves up to twice their swim Speed downward.

Divers can often make large amounts of money by diving for treasures and selling them at a markup to tourists and antiquities dealers.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.