Divine Oozeshardling Node

Level 9Hazard (Complex)
HazardMediumRemaster
AC
27
HP
83
Speed
0 ft.
Perception
+0
Fort
+16
Ref
+18
Will
+0
Stealth
+17
Recall Knowledge DC 26 (arcana)
Disable Two successful DC 25 arcana or DC 25 occultism (trained) checks on the oozeshardling to disperse its power, or DC 27 acrobatics or DC 27 thievery (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking 1d6 acid damage (2d6 acid on a critical failure).

A lump of bluish ooze shot through with what look like tiny silver shavings of metal. Once it has been activated, it glows with arcs of electricity that leap out at nearby targets.