Dockhand

Level 0
Creature· humanMediumRemaster
AC
14
HP
20
Speed
25 ft.
Perception
+3
Fort
+7
Ref
+5
Will
+3
Languages common
Skills athletics +7, intimidation +4, acrobatics +3
Recall Knowledge DC 14 (society)

Attacks

Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Bottle +5 (agile, thrown 15 ft.), Damage 1d4+3 bludgeoning

Abilities

Heft Crate◆◆

Requirements The dockhand is adjacent to a crate


Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature in the area takes 2d6 bludgeoning damage with a DC 13 reflex save, and the area is difficult terrain until cleared.

Swig◆◆

The dockhand Interacts to either draw a bottle of Alcohol or pick up a nearby unattended bottle of alcohol, then drinks the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear but is Off-Guard.

Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done.


Society is built upon the backs of laborers.