Dockhand Cultist

Level 0
Creature· chaoticMediumLegacy
AC
14
HP
20
Speed
25 ft.
Perception
+3
Fort
+7
Ref
+5
Will
+3
Languages common
Skills athletics +5, acrobatics +3, intimidation +3
Recall Knowledge DC 14 (society)

Attacks

Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Bottle +5 (agile, thrown 20 ft.), Damage 1d6+3 bludgeoning

Abilities

Heft Crate◆◆

Requirements The dockhand is adjacent to a crate


Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot area. Each creature within the area takes 2d6 bludgeoning damage (DC 13 reflex save), and the area becomes difficult terrain until cleared.

Swig◆◆

The dockhand Interacts to either draw a bottle of Alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing.

For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become Clumsy 1.