Doldrums Heap

Level 9
Creature· amphibiousHugeRemaster
AC
16
HP
300
Speed
20 ft.
Perception
+15
Fort
+21
Ref
+18
Will
+15
Immunities critical-hits, precision, unconscious
Resistances cold 10
Weaknesses slashing 10
Senses wavesense 120 ft.
Skills athletics +21, stealth +18
Other Speeds climb 20 ft., swim 40 ft.
Recall Knowledge DC 26 (nature)

Attacks

Melee Tendrils +21 (reach 15 ft.), Damage 2d12+10 bludgeoning

Abilities

Wavesense (Precise) 120 feetinteraction
Mirage Spores

300 feet.

The sargassum heap constantly produces a field of hallucinogenic spores that causes those affected to see the monster as whatever they desire most. Each creature within the emanation must succeed a DC 27 will save or become Fascinated with the sargassum heap and compelled to move toward it on the creature's turn. Creatures fascinated this way are also Off-Guard. If the sargassum heap attacks, the fascinated condition ends only for the creature that is attacked. On a successful save,

Constrict

(1d12+10)[bludgeoning], DC 28 fortitude


Draw In◆◆

The doldrums heap attempts to Reposition up to three creatures it has Grabbed or Restrained. These attempts neither apply nor count toward the heap's multiple attack penalty.

It can move them into its own space, dealing (1d12+10)[bludgeoning] damage.

Grab

Though most sargassum heaps divide once they grow too large, occasionally a heap will continue to grow indefinitely. These "doldrum heaps" can tangle and immobilize ships, tearing them apart or feasting on the hapless passengers.


A sargassum heap is a mass of semi-intelligent seaweed that floats through the ocean, luring in its victims with hallucinogenic spores. Those affected by the spores are drawn towards the heap, envisioning their heart's desire. This might be a lost loved one, a child in need of help, an enchanting mermaid, the promise of dry land, and so on. Once their prey is close enough, the sargassum heap lashes out with its seaweed tendrils and crushes it to death.