Doprillu

Level 14
Creature· aberrationMediumRemaster
AC
36
HP
260
Speed
40 ft.
Perception
+22
Fort
+27
Ref
+28
Will
+24
Resistances fire 15
Languages aklo, common, sakvroth
Senses darkvision, see-invisibility
Skills athletics +30, acrobatics +26, stealth +24, intimidation +22
Other Speeds climb 40 ft.
Recall Knowledge DC 32 (occultism)

Attacks

Melee Fist +30 (agile, magical, unarmed), Damage 3d8+16 bludgeoning plus 2d6 fire
Melee Body Strike +30 (magical, reach 10 ft.), Damage 3d8+16 bludgeoning

Abilities

Constant Spellsinteraction
+2 Status Bonus to Saves vs. Fear
Regeneration 20 (Deactivated by Cold)
Deflect Arrow

Trigger The doprillu is the target of a physical ranged attack

Requirements The doprillu is aware of the attack, isn't Off-Guard against it, and has a hand free


Effect The doprillu gains a +4 circumstance bonus to its AC against the triggering attack.

Mask of Power

A doprillu's unique wooden mask is the source of its power.

A doprillu deprived of its mask loses its regeneration and its immunity to Enfeebled and Slowed, and it immediately becomes Enfeebled 1. The Enfeebled value increases by 1 at the start of each of the doprillu's turns, to a maximum of Enfeebled 4. If the mask is put back on, the doprillu immediately regains its abilities and loses the Enfeebled condition.

A creature can pull off the mask with a successful Athletics check to [[/act fo

Volcanic Veins

Fiery magma runs through the doprillu's veins. A creature that starts its turn Grabbed by the doprillu takes 7d6 fire damage.

Whirlwind Throw◆◆

Requirements The doprillu has a creature Grabbed


Effect The doprillu whirls the grabbed creature about, making a Body Strike against each creature in reach. After that Strike, the doprillu can hurl the grabbed creature up to 50 feet as a ranged Strike. This Strike has the same attack modifier and damage as Body Strike, but has the thrown 20 feet weapon trait.

Improved Grab

The aberrations known as doprillus are hulks with banded muscles who wear ornate masks at all times that fill their wearers with magical strength and fighting spirit. Doprillus love to battle, especially by grappling, and are eager to start brawls. On neutral ground, a doprillu offers to duel the strongest-looking opponent, but when a doprillu's home turf is invaded, no rules apply to the confrontation. As befits the superheated blood that fuels them, doprillus make their homes in warm locations: hot jungles, sunny deserts, and underground caverns near sulfur vents.