Drake Courser

Level 12
Creature· chaoticUncommonLargeLegacy
AC
32
HP
230
Speed
35 ft.
Perception
+22
Fort
+23
Ref
+25
Will
+18
Immunities cold, paralyzed, unconscious
Weaknesses fire 15
Languages draconic, tien
Senses darkvision, scent 30 ft. (imprecise)
Skills acrobatics +27, athletics +23, intimidation +19
Other Speeds climb 35 ft., fly 65 ft., swim 35 ft.
Recall Knowledge DC 32 (arcana)

Attacks

Melee Fangs +25, Damage 3d12+11 piercing plus 1d6 cold
Melee Tail +25 (reach 10 ft.), Damage 3d10+11 bludgeoning

Abilities

Snow Visioninteraction

Snow doesn't impair a drake courser's vision; it ignores Concealment from snowfall.

Attack of Opportunity (Special)

Tail only. On a critical hit, the target is knocked Prone; if the target was using a move action, its movement ends.


Battle Dance◆◆

The drake courser makes two fangs Strikes and one tail Strike in any order. It can replace any of these Strikes with Demoralize or Step.

Buffeting Surge

Frequency three times per day


Effect The drake courser moves up to twice its Speed. It can attempt to Trip with its tail once at any point during its movement.

Freezing Mist Breath◆◆

The drake spits a ball of liquid up to 60 feet that explodes into a 20-foot area of freezing mist. Those in the burst take 13d6 cold damage (DC 31 reflex save). The mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into difficult terrain for . It can't use Freezing Mist Breath again for .

Ice Climb (35 feet)

A drake courser can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

Knockdown