Drake Flight
Level 13Abilities
HP 240 (4 segments), Thresholds 160 (3 segments), 80 (2 segments)
1 to 3
The drakes frenzy, lashing out with fangs and tails. Each enemy in a 10-foot emanation attempts a DC 30 reflex save. The damage depends on the number of actions.
1 2d8 untyped damage
2 (3d8+10)[untyped|options:area-damage] damage
3 (4d8+14)[untyped|options:area-damage] damage
Certain drakes within the flight bring their breath weapon (or similar ability) to bear, exhaling energy that explodes in a 15-foot burst within 120 feet. This explosion deals 5d6 untyped damage (acid, cold, fire, or poison damage); the ability gains the corresponding trait. The drake flight can't choose the same damage type until it uses this ability with a different damage type. When the drakes are reduced to 2 segments, this area decreases to a 10-foot burst.
Frequency three times per day
Effect The drake flight Strides or Flies twice.
Though drakes from different biomes rarely interact with one another due to geographical distance, a powerful creature, ancient artifact, or natural catastrophe could bring together multiple types of drakes into a single terrifying, living catastrophe. Such a flight can be a terror to behold on the battlefield.