Drake Flight

Level 13
Creature· dragonUncommonGargantuanRemaster
AC
33
HP
240
Speed
25 ft.
Perception
+23
Fort
+26
Ref
+23
Will
+20
Immunities paralyzed, sleep
Resistances acid 5, cold 5, fire 5, poison 5
Weaknesses area-damage 10, splash-damage 10
Languages draconic
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +30, acrobatics +27, intimidation +24, survival +24
Other Speeds fly 50 ft.
Recall Knowledge DC 33 (arcana)

Abilities

Troop Defenses

HP 240 (4 segments), Thresholds 160 (3 segments), 80 (2 segments)

Troop Movement
Draconic Onslaught

1 to 3


The drakes frenzy, lashing out with fangs and tails. Each enemy in a 10-foot emanation attempts a DC 30 reflex save. The damage depends on the number of actions.

1 2d8 untyped damage

2 (3d8+10)[untyped|options:area-damage] damage

3 (4d8+14)[untyped|options:area-damage] damage

Drake Breath◆◆

Certain drakes within the flight bring their breath weapon (or similar ability) to bear, exhaling energy that explodes in a 15-foot burst within 120 feet. This explosion deals 5d6 untyped damage (acid, cold, fire, or poison damage); the ability gains the corresponding trait. The drake flight can't choose the same damage type until it uses this ability with a different damage type. When the drakes are reduced to 2 segments, this area decreases to a 10-foot burst.

Speed Surge

Frequency three times per day


Effect The drake flight Strides or Flies twice.

Though drakes from different biomes rarely interact with one another due to geographical distance, a powerful creature, ancient artifact, or natural catastrophe could bring together multiple types of drakes into a single terrifying, living catastrophe. Such a flight can be a terror to behold on the battlefield.