Drake Skeleton

Level 8
Creature· evilLargeLegacy
AC
26
HP
130
Speed
20 ft.
Perception
+14
Fort
+16
Ref
+14
Will
+12
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Senses darkvision
Skills athletics +18, stealth +16, acrobatics +14
Other Speeds fly 40 ft.
Recall Knowledge DC 24 (religion)

Attacks

Melee Fangs +20, Damage 2d8+12 piercing
Melee Tail +20 (reach 10 ft.), Damage 2d4+12 bludgeoning

Abilities

Fragile Wings

When the drake skeleton is reduced to fewer than half its Hit Points, it can no longer fly. If it's aloft when this happens, it crashes immediately but can use the tatters of its wings to soften the landing, treating the fall as 20 feet shorter to calculate falling damage.

Void Healing
Draconic Frenzy◆◆

The skeletal drake makes two Fangs Strikes and one Tail Strike in any order.

Moving with sinuous grace, these flying drake skeletons are held aloft by rotting membranes stretched between their bony wings. Although just as mindless as other skeletons, skeletal drakes maintain much of the draconic ferocity and raw spite they possessed in life, allowing them to attack viciously.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.