Drazmorg The Damned

Level 8
Creature· evilUniqueMediumLegacy
AC
23
HP
115
Speed
0 ft.
Perception
+16
Fort
+13
Ref
+15
Will
+17
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, dwarven, necril
Senses darkvision
Skills arcana +17, occultism +17, crafting +15, intimidation +15, medicine +15, society +15, stealth +15, deception +13, religion +13
Other Speeds fly 25 ft.
Recall Knowledge DC 34 (religion)

Attacks

Melee Claw +15 (unarmed), Damage 2d6+4 slashing

Abilities

Final Spite

Trigger The wight is reduced to 0 Hit Points.


Effect The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

Void Healing
Drain Life

When the wight damages a living creature with its claw Strike, the wight gains 3 temporary Hit Points and the creature must succeed at a DC 25 fortitude save or become Drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.

Effect: Drain Life

Raise Bone Wall◆◆

Frequency once per day

Requirements Drazmorg is in the Lower Vault of Droskar's Crucible


Effect Drazmorg draws upon the necromantic energy that infuses the area and causes a tangled wall of bones to rise from the ground. The wall is 5 feet thick, 10 feet wide, and 10 feet tall; once created, it's permanent until Drazmorg uses this ability again, whereupon a previously created bone wall (such as the one at area G2 ) crumbles. The bone wall has AC 10, Hardness 10, and 25 Hit Points. It's

Wight Spawn

A living humanoid slain by a wight's claw Strike rises as a Wight Spawn after . This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or Wight Spawn and becomes Clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy.