Dread Zombie Leshy

Level 3
Creature· leshyUncommonSmallRemaster
AC
16
HP
90
Speed
25 ft.
Perception
+5
Fort
+8
Ref
+5
Will
+6
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +12
Recall Knowledge DC 20 (nature, religion)

Attacks

Melee Fist +12 (unarmed), Damage 1d12+8 bludgeoning
Melee Jaws +12 (unarmed), Damage 2d12+8 piercing

Abilities

Slowinteraction

A zombie leshy is permanently Slowed 1 and can't use reactions

Rotten Burst

When a zombie leshy dies, a burst of twisted primal void energy explodes from its body, restoring 1d8 healing void Hit Points to each undead fungi or plant creature in a 30-foot emanation and killing all natural plants, though merely causing discomfort to creatures with the plant trait. This area is filled with rotten vegetation, becoming difficult terrain.

Void Healing
Glide

The zombie leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.

Zombie Rot

An infected creature can't heal damage it takes form zombie rot until it has been cured of the disease

Saving Throw DC 21 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 1d6 void damage (1 day)

Stage 3 1d6 void damage (1 day)

Stage 4 1d6 void damage (1 day)

Stage 5 dead, rising as a plague zombie immediately, or a zombie leshy if the creature had the leshy trait.

Grab

Plague zombies are infested with horrible contagions.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.