Dread Zombie Leshy Horde

Level 4
Creature· leshyUncommonGargantuanRemaster
AC
18
HP
90
Speed
20 ft.
Perception
+7
Fort
+11
Ref
+8
Will
+9
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses area-damage 5, vitality 5, slashing 5, splash-damage 2
Senses darkvision
Recall Knowledge DC 21 (nature, religion)

Abilities

Form Upinteraction
Slowinteraction

A zombie leshy horde is permanently Slowed 1 and can't use reactions

Troop Defenses

Thresholds 60 (3 segments), 30 (2 segments)


Grave Tide

The zombie leshy horde is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.

Shambling Onslaught

1 to 2

Frequency once per round


Effect The leshy zombies lash out at any enemies in their squares or within 5 feet (DC 18 reflex save). The damage depends on the number of actions.

1 (1d12+5)[bludgeoning|options:area-damage] damage

2 (1d12+10)[bludgeoning|options:area-damage] damage

Troop Movement

Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

This shuffling mass of decaying flesh moves with dull but singular focus.


Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.