Dream Aethusa
Level 18Attacks
Abilities
The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.
When Dream Aethusa dies, a field of iridescent energy envelops her lifeless body (and her gear) for 10 minutes. During this time, any creature that touches Dream Aethusa's body takes 9d6 force damage (DC 37 reflex save). After 10 minutes have passed, Aethusa's body rises into the air and is consumed by mythic energy, transforming into the Trinity Star hazard.
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Frequency once per day
Effect If Dream Aethusa's next action is to cast a cantrip or a spell that is 6th-rank or lower, reduce the number of actions to cast it by 1 (minimum 1 action).
Cost 1 Mythic Point
Effect Dream Aethusa regains an expended spell.
Cost 1 Mythic Point
Effect Dream Aethusa ends one condition affecting her.
If a reaction would disrupt Dream Aethusa's spellcasting action, she attempts a DC 15 flat. On a success, the action isn't disrupted.